Assassin (Diana, Nilah, Qiyana, Rengar) | Innate: Leap to the enemy backline when combat starts. Assassins’ Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage. | 2 / 4 / 6 |
Astral (Aurelion Sol, Lux, Nidalee, Skarner, Varus, Vladimir) | After each player combat, gain an Astral Orb. The combined star level of your Astral champions increases the quality of the orb. Astral champions gains bonus Ability Power. | 3 / 5 / 8 |
Bard (Bard) | Allies that survive player combat have a 2% chance to create a Doot. Bard always creates a Doot when dancing. Each Doot you collect increases your Shop odds for higher-tier champions by 1%. | 1 |
Bruiser (Jax, Malphite, Olaf, Skarner, Sylas, Sy’fen) | Your team gains bonus maximum Health. Bruisers gain double this bonus. | 2 / 4 / 6 / 8 |
Cannoneer (Aphelios, Graves, Senna, Zeri) | Every 5th attack fires a cannon shot that explodes for physical damage around the target. | 2 / 4 / 6 |
Cavalier (Hecarim, Lillia, Nunu, Rell, Sejuani) | Innate: Charge quickly towards their target whenever they move. Cavaliers gain Armor and Magic Resist. At the start of combat and after each charge, gain 200% the amount for 4 seconds. | 2 / 3 / 4 / 5 / 6 |
Darkflight (Aphelios, Rell, Rengar, Swain) | The unit in the Darkflight hex is sacrificed at start of combat, granting a copy of a random item they have to each Darkflight champion, and bonus health to each. Emblems and non-craftable items are corrupted when they’re copied, instead becoming Darkflight Essence. | 2 / 4 / 6 / 8 |
Dragon (Ao Shin, Aurelion Sol, Daeja, Idas, Shi Oh Yu, Shyvana Sohm, Swain, Sy’fen, Terra, Zippy) | Innate: Require 2 team slots. Dragons provide +3 to the marked trait, and gain additional bonuses based on how many Dragons are on your team. | 1 / 2 / 3 / 4 / 5 |
Dragonmancer (Kai’sa, Karma, Lee Sin, Sett, Volibear, Yasuo) | Use the Dragonmancer Blessing item to choose a Hero. The Hero gains massively increased Health and Ability Power, which increases by 20% per star level of your Dragonmancers. | 2 / 4 / 6 / 8 |
Evoker (Aurelion Sol, Lulu, Nomsy, Seraphine, Zyra) | Evokers gain Mana whenever an ally or enemy casts an Ability. | 2 / 3 |
Guardian (Braum, Idas, Leona, Nasus, Rakan, Zac) | Once per combat at 50% Health, Guardians shield themselves and their closest ally for a percent of their maximum Health. Shields stack! | 2 / 4 / 6 / 8 |
Guild (Bard, Jayce, Sejuani, Twitch, Zippy) | Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play! | 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 |
Jade (Gnar, Jax, Karma, Shi Oh Yu, Soraka, Wukong) | Summon movable Jade Statues that grow in power. Each combat, allies who start combat adjacent to a statue gain maximum Health healing every 2 seconds and bonus Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies. | 3 / 5 / 7 / 9 |
Lagoon (Kai’Sa, Malphite, Nilah, Seraphine, Sohm, Taliyah, Zac, Zeri) | Lagoon units gain bonus Ability Power and Attack Speed. A Seastone appears on the board that grants loot as Lagoon units cast Abilities over time. | 3 / 6 / 9 / 12 |
Mage (Heimerdinger, Lillia, Lux, Nomsy, Sohm, Sylas, Taliyah, Vladimir, Zoe) | Mages cast twice and have modified total Ability Power. | 3 / 5 / 7 / 9 |
Mirage (Daeja, Leona, Nunu, Yasuo, Yone) | Mirage champions gain a different Trait bonus from game to game. | 2 / 4 / 6 / 8 |
Monolith (Terra) | Monoliths create 3 hexes on the battlefield. Units standing in the hex at the start of combat gain 15% damage reduction. | 3 |
Mystic (Bard, Rakan, Seraphine, Shi Oh Yu) | Your team gains Magic Resist. | 2 / 3 / 4 / 5 |
Prodigy (Nomsy) | Nomsy gains a random trait each game. She summons a former Trainer to aid her in battle, who also gains this trait. | 3 |
Ragewing (Hecarim, Rakan, Senna, Sett, Shyvana, Xayah) | Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: 30% Attack Speed but can’t gain Rage. Gain Attack Speed and Omnivamp when enraged. | 2 / 4 / 6 / 8 |
Scalescorn (Braum, Diana, Lillia, Olaf) | Scalescorns take 20% reduced damage from enemies with more than 1900 Health. If you don’t have a Dragon on your team, they also deal a percent of their damage as additional magic damage. | 2 / 4 / 6 |
Shapeshifter (Gnar, Jayce, Nidalee, Shyvana) | Transforming grants bonus maximum Health. | 2 / 4 |
Shimmerscale (Idas, Jax, Nasus, Volibear, Zoe) | Grant exclusive random Shimmerscale items. | 3 / 5 / 7 / 9 |
Spell Thief (Zoe) | Zoe nabs a new Ability after each cast and at the start of every round. | 1 |
Starcaller (Soraka) | The first Starcaller to cast their Ability during player combat heals you for 2/3/75, depending on their star level. Excess healing disintegrates an enemy champion. | 1 |
Swiftshot (Ezreal, Twitch, Varus, Xayah) | Innate: Gain 2 hex Attack Range. Swiftshots gain Attack Speed for each hex between themselves and their target. | 2 / 4 / 6 |
Tempest (Ao Shin, Ezreal, Graves, Lee Sin, Qiyana) | After 8 seconds, lightning strikes the battlefield. Enemies are stunned for 1 second and take a percent of their maximum Health as true damage. Then, Tempest champions gain Attack Speed. | 2 / 4 / 6 / 8 |
Warrior (Olaf, Pantheon, Wukong, Yasuo, Yone) | Warrior attacks have a 50% chance to increase the damage of their next attack. | 2 / 4 / 6 |
Whispers (Pantheon, Sylas, Sy’fen, Zyra) | Whispers damage shrinks enemies, reducing their Armor and Magic Resist by 40% for 6 seconds. When they damage a shrunken enemy, Whispers gain stacking bonuses. | 2 / 4 / 6 / 8 |
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